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All of my save data from my original 200 hours of Dragon’s Crown was already ready to go on Dragon’s Crown Pro. Unbeknownst to me, Dragon’s Crown Pro included a really neat feature that immediately took the wind out of my sails. I was ready to hit the ground running, and when the code finally hit my email, I got the download preloaded on my PS4 and was ready to jump head-long into the good times. As soon as the code request form came in, I had it filled out and sent back to Atlus before their server had even finished sending out their initial emails. I really enjoyed the time I spent with the original and some really great works of mine came from it. When Dragon’s Crown Pro was announced, I was super excited. Then the PS4 came out and everyone moved on with their lives, forgetting about Dragon’s Crown. As a beat-em-up, Dragon’s Crown didn’t necessarily reinvent the genre in any way but did manage to check all the boxes to remind everyone why they loved arcade-style beat-em-ups to begin with. I thought it was a fantastic game with an interesting art design and completely enjoyable choose-your-own-adventure mechanics. Way back in 2013, I reviewed the initial release of Dragon’s Crown released for the PlayStation 3 and Vita. Well, this is it ladies and gents, I’ve encountered a game that I’ve actually struggled to objectively review. Oh Dragon’s Crown, how I believed I missed you.
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